vault backup: 2026-06-04 19:29:28
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@@ -25,4 +25,6 @@
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- assembles all possible q values on the way to end reward
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- updates q values to find best path
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- $$Q^{new}(s_{t}, a_{t}) \leftarrow (1 - a) * Q(s_{t}, a_{t}) + a * (r_{t} + \gamma * max_{a} Q(s_{t+1}, a))$$
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-
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- ![[BellmanEquation.excalidraw]]
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- This equation can be used to update the q values of the grid
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- it takes the old value and adds
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