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ben committed 2026-05-17 12:19:19 -07:00
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- Turn based
- top down isometric tile based
- very similar to final fantasy tactics advanced/fire emblem
```mermaid
stateDiagram-v2
state "Player enters combat" as s1
[*] --> s1
state "speed/initiative scores determine order" as s2
s1 --> s2
state "next entity in turn list is chosen" as s3
s2 --> s3
s3 --> Player
s3 --> Enemy
state "move" as s4
Enemy --> s4
state "choose from list of actions" as s5
s4 --> s5
state "move" as s6
Player --> s6
state "use item" as s7
s6 --> s7
state "perform action" as s8
s6 --> s8
state "choose direction to face?" as s9
s7 --> s9
s8 --> s9
s5 --> s9
state "end turn" as s10
s9 --> s10
s10 --> s3
state "if all enemies or players are dead, end combat" as s11
s10 --> s11
s11 --> [*]
```
```mermaid
stateDiagram-v2
Action --> Attack
Attack --> RangedAttack
Attack --> MeleeAttack
Action --> UseItem
Action --> Dash(?)
```
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- 2D
- (likely) pixel art
- Top down
- Story driven
## Story
- some sort of magic/alchemy in the world
- maybe similar to a darker shade of magic series
- humans have learned how to harness this magic, but it comes at a steep cost
- humans harness with some sort of machine or nonmagical device
- magic is not meant to be used like this
- something is starting to go wrong in the world
- at some point humans discover very powerful artifacts that give them strange powers
- there are few of these artifacts and those who get them use them to conquer and dominate the world around them
- 5 of these artifacts exist and each modern-day nation is build around one of them
- Artifacts are now idolized by each nation and everyone looks up to the power that they give
- It turns out they require great sacrifice to function and this has been hidden
- after long period of war and unrest things have finally settled down for a while and artifacts are largely acting as nuclear deterrents of war
- things start happening (not sure yet) that end up being the existence of another artifact that is more powerful than the others
- A sixth artifact was created (more backstory for this later) and things start going wrong because there can only be five
- The group that created the sixth artifact is now trying to start war and destroy one of the nations and their artifact to gain power
- The group on its own is not very powerful so they are trying to incite war in order to eliminate one of the other nations
-
- Should character be more generic and standard hero or more witha. backstory
- probably with a backstory since it makes the overall story more interesting
- Should have a pretty clear character design and background then
### Elements I want in world
- Some sort of magic
- Doesn't have to be super widespread, can just be some sort of powerful artifacts
- could be something more like alchemy or something else magic-adjacent
- Generally fantasy setting
- Maybe some sort of alternate power system?
- Steampunk, solarpunk etc.
- Game can be partially based around you not playing the "hero"
- Play as a pretty normal person with no magical ability, have to end up fighting a lot of people that have magic and defeat them with sword/weapon
### Slightly new idea
- world was pretty normal (medieval-ish, fantasy vibes) until one day something was found (maybe artifact, decide later when more lore is finalized)
- After this day (give name, "the awakening" etc.) most people started being born with magical abilities
- most people had pretty weak magical skills and could only do one thing (maybe elements, ideally some other system)
- those who had more powerful skills or had the ability for more than one quickly rose to the top and formed an elite class of (dual wielders? duelists? )
- Some are not born with magic, and the player is one of those people
- this class is relegated to the bottom of society and essentially forced to do manual labor
-
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{
"nodes":[],
"edges":[]
}