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- Turn based
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- top down isometric tile based
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- very similar to final fantasy tactics advanced/fire emblem
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```mermaid
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stateDiagram-v2
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state "Player enters combat" as s1
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[*] --> s1
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state "speed/initiative scores determine order" as s2
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s1 --> s2
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state "next entity in turn list is chosen" as s3
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s2 --> s3
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s3 --> Player
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s3 --> Enemy
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state "move" as s4
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Enemy --> s4
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state "choose from list of actions" as s5
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s4 --> s5
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state "move" as s6
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Player --> s6
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state "use item" as s7
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s6 --> s7
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state "perform action" as s8
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s6 --> s8
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state "choose direction to face?" as s9
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s7 --> s9
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s8 --> s9
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s5 --> s9
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state "end turn" as s10
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s9 --> s10
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s10 --> s3
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state "if all enemies or players are dead, end combat" as s11
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s10 --> s11
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s11 --> [*]
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```
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```mermaid
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stateDiagram-v2
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Action --> Attack
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Attack --> RangedAttack
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Attack --> MeleeAttack
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Action --> UseItem
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Action --> Dash(?)
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```
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- 2D
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- (likely) pixel art
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- Top down
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- Story driven
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## Story
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- some sort of magic/alchemy in the world
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- maybe similar to a darker shade of magic series
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- humans have learned how to harness this magic, but it comes at a steep cost
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- humans harness with some sort of machine or nonmagical device
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- magic is not meant to be used like this
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- something is starting to go wrong in the world
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- at some point humans discover very powerful artifacts that give them strange powers
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- there are few of these artifacts and those who get them use them to conquer and dominate the world around them
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- 5 of these artifacts exist and each modern-day nation is build around one of them
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- Artifacts are now idolized by each nation and everyone looks up to the power that they give
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- It turns out they require great sacrifice to function and this has been hidden
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- after long period of war and unrest things have finally settled down for a while and artifacts are largely acting as nuclear deterrents of war
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- things start happening (not sure yet) that end up being the existence of another artifact that is more powerful than the others
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- A sixth artifact was created (more backstory for this later) and things start going wrong because there can only be five
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- The group that created the sixth artifact is now trying to start war and destroy one of the nations and their artifact to gain power
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- The group on its own is not very powerful so they are trying to incite war in order to eliminate one of the other nations
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-
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- Should character be more generic and standard hero or more witha. backstory
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- probably with a backstory since it makes the overall story more interesting
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- Should have a pretty clear character design and background then
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### Elements I want in world
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- Some sort of magic
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- Doesn't have to be super widespread, can just be some sort of powerful artifacts
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- could be something more like alchemy or something else magic-adjacent
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- Generally fantasy setting
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- Maybe some sort of alternate power system?
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- Steampunk, solarpunk etc.
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- Game can be partially based around you not playing the "hero"
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- Play as a pretty normal person with no magical ability, have to end up fighting a lot of people that have magic and defeat them with sword/weapon
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### Slightly new idea
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- world was pretty normal (medieval-ish, fantasy vibes) until one day something was found (maybe artifact, decide later when more lore is finalized)
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- After this day (give name, "the awakening" etc.) most people started being born with magical abilities
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- most people had pretty weak magical skills and could only do one thing (maybe elements, ideally some other system)
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- those who had more powerful skills or had the ability for more than one quickly rose to the top and formed an elite class of (dual wielders? duelists? )
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- Some are not born with magic, and the player is one of those people
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- this class is relegated to the bottom of society and essentially forced to do manual labor
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-
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@@ -0,0 +1,4 @@
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{
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"nodes":[],
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"edges":[]
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}
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