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- Turn based
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- top down isometric tile based
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- very similar to final fantasy tactics advanced/fire emblem
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```mermaid
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stateDiagram-v2
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state "Player enters combat" as s1
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[*] --> s1
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state "speed/initiative scores determine order" as s2
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s1 --> s2
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state "next entity in turn list is chosen" as s3
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s2 --> s3
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s3 --> Player
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s3 --> Enemy
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state "move" as s4
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Enemy --> s4
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state "choose from list of actions" as s5
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s4 --> s5
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state "move" as s6
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Player --> s6
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state "use item" as s7
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s6 --> s7
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state "perform action" as s8
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s6 --> s8
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state "choose direction to face?" as s9
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s7 --> s9
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s8 --> s9
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s5 --> s9
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state "end turn" as s10
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s9 --> s10
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s10 --> s3
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state "if all enemies or players are dead, end combat" as s11
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s10 --> s11
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s11 --> [*]
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```
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```mermaid
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stateDiagram-v2
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Action --> Attack
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Attack --> RangedAttack
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Attack --> MeleeAttack
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Action --> UseItem
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Action --> Dash(?)
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```
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