- 2D - (likely) pixel art - Top down - Story driven ## Story - some sort of magic/alchemy in the world - maybe similar to a darker shade of magic series - humans have learned how to harness this magic, but it comes at a steep cost - humans harness with some sort of machine or nonmagical device - magic is not meant to be used like this - something is starting to go wrong in the world - at some point humans discover very powerful artifacts that give them strange powers - there are few of these artifacts and those who get them use them to conquer and dominate the world around them - 5 of these artifacts exist and each modern-day nation is build around one of them - Artifacts are now idolized by each nation and everyone looks up to the power that they give - It turns out they require great sacrifice to function and this has been hidden - after long period of war and unrest things have finally settled down for a while and artifacts are largely acting as nuclear deterrents of war - things start happening (not sure yet) that end up being the existence of another artifact that is more powerful than the others - A sixth artifact was created (more backstory for this later) and things start going wrong because there can only be five - The group that created the sixth artifact is now trying to start war and destroy one of the nations and their artifact to gain power - The group on its own is not very powerful so they are trying to incite war in order to eliminate one of the other nations - - Should character be more generic and standard hero or more witha. backstory - probably with a backstory since it makes the overall story more interesting - Should have a pretty clear character design and background then ### Elements I want in world - Some sort of magic - Doesn't have to be super widespread, can just be some sort of powerful artifacts - could be something more like alchemy or something else magic-adjacent - Generally fantasy setting - Maybe some sort of alternate power system? - Steampunk, solarpunk etc. - Game can be partially based around you not playing the "hero" - Play as a pretty normal person with no magical ability, have to end up fighting a lot of people that have magic and defeat them with sword/weapon ### Slightly new idea - world was pretty normal (medieval-ish, fantasy vibes) until one day something was found (maybe artifact, decide later when more lore is finalized) - After this day (give name, "the awakening" etc.) most people started being born with magical abilities - most people had pretty weak magical skills and could only do one thing (maybe elements, ideally some other system) - those who had more powerful skills or had the ability for more than one quickly rose to the top and formed an elite class of (dual wielders? duelists? ) - Some are not born with magic, and the player is one of those people - this class is relegated to the bottom of society and essentially forced to do manual labor -