- Turn based - top down isometric tile based - very similar to final fantasy tactics advanced/fire emblem ```mermaid stateDiagram-v2 state "Player enters combat" as s1 [*] --> s1 state "speed/initiative scores determine order" as s2 s1 --> s2 state "next entity in turn list is chosen" as s3 s2 --> s3 s3 --> Player s3 --> Enemy state "move" as s4 Enemy --> s4 state "choose from list of actions" as s5 s4 --> s5 state "move" as s6 Player --> s6 state "use item" as s7 s6 --> s7 state "perform action" as s8 s6 --> s8 state "choose direction to face?" as s9 s7 --> s9 s8 --> s9 s5 --> s9 state "end turn" as s10 s9 --> s10 s10 --> s3 state "if all enemies or players are dead, end combat" as s11 s10 --> s11 s11 --> [*] ``` ```mermaid stateDiagram-v2 Action --> Attack Attack --> RangedAttack Attack --> MeleeAttack Action --> UseItem Action --> Dash(?) ```