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ObsidianVault/Running Start/MATH&163 - Calculus 3/Class 10-7.md
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2026-05-17 12:19:19 -07:00

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#rs/notes #rs/class/math163


  • Direction angles
    • angles vector forms with axis
  • vector projection
    • Projection of one vector onto another: proj_{u}v=\frac{u\cdot v}{\left|\left|u\right|\right|^{2}}u
    • Vector that is same direction
    • To just get the magnitude of the projected vector, use: mag_{u}v=\frac{|u*v|}{||u||^2}
  • Unit vectors
    • magnitude is one
    • Formula: unit_u=\frac{u}{||u||}
  • Resolving vectors to components
    • project one vector to another
    • subtract projection from original vector
  • Determinate
    • equation: \begin{vmatrix} a&b\\c&d\end{vmatrix}\rightarrow ad-bc
    • larger than 2x2: \begin{vmatrix} a&b&c\\d&e&f\\g&h&i\end{vmatrix}\rightarrow a\begin{vmatrix} e&f\\h&i\end{vmatrix} - b\begin{vmatrix} d&f\\g&i\end{vmatrix} + c\begin{vmatrix} d&e\\g&h\end{vmatrix}\rightarrow a(ei-hf)-b(di-gf)+c(dh-ge)
  • Cross product
    • creates vector that is orthogonal to both vectors
    • for which direction it goes, use right hand rule
      • pointer finger is first vector, middle is second
      • thumb is resulting vector
    • equation: a \times b = \begin{vmatrix} i&j&k\\a_1&a_2&a_3\\b_1&b_2&b_3\end{vmatrix}= i(a_2b_3-a_3b_2)-j(a_1b_3-a_3b_1)+k(a_1b_2-a_2b_1)
    • cross product is not communitive u\times v \ne v \times u
    • it is anti-communitive though u \times v = -(v \times u)
    • this too a \times a = 0