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ObsidianVault/.trash/Combat Planning.md
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2026-05-17 12:19:19 -07:00

923 B

  • Turn based
  • top down isometric tile based
  • very similar to final fantasy tactics advanced/fire emblem
stateDiagram-v2
	state "Player enters combat" as s1
	[*] --> s1
	
	state "speed/initiative scores determine order" as s2
	
	s1 --> s2
	
	state "next entity in turn list is chosen" as s3
	
	s2 --> s3
	
	s3 --> Player
	s3 --> Enemy
	
	state "move" as s4
	Enemy --> s4
	state "choose from list of actions" as s5
	s4 --> s5
	
	state "move" as s6
	Player --> s6
	state "use item" as s7
	s6 --> s7
	state "perform action" as s8
	s6 --> s8
	state "choose direction to face?" as s9
	
	s7 --> s9
	s8 --> s9
	s5 --> s9
	
	state "end turn" as s10
			
	s9 --> s10
	
	s10 --> s3
	
	state "if all enemies or players are dead, end combat" as s11
	s10 --> s11
	s11 --> [*]
stateDiagram-v2

	Action --> Attack
	Attack --> RangedAttack
	Attack --> MeleeAttack
	
	Action --> UseItem
	Action --> Dash(?)