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ObsidianVault/.trash/Combat Planning.md
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2026-05-17 12:19:19 -07:00

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Markdown

- Turn based
- top down isometric tile based
- very similar to final fantasy tactics advanced/fire emblem
```mermaid
stateDiagram-v2
state "Player enters combat" as s1
[*] --> s1
state "speed/initiative scores determine order" as s2
s1 --> s2
state "next entity in turn list is chosen" as s3
s2 --> s3
s3 --> Player
s3 --> Enemy
state "move" as s4
Enemy --> s4
state "choose from list of actions" as s5
s4 --> s5
state "move" as s6
Player --> s6
state "use item" as s7
s6 --> s7
state "perform action" as s8
s6 --> s8
state "choose direction to face?" as s9
s7 --> s9
s8 --> s9
s5 --> s9
state "end turn" as s10
s9 --> s10
s10 --> s3
state "if all enemies or players are dead, end combat" as s11
s10 --> s11
s11 --> [*]
```
```mermaid
stateDiagram-v2
Action --> Attack
Attack --> RangedAttack
Attack --> MeleeAttack
Action --> UseItem
Action --> Dash(?)
```